Brainy Boost

Brainy Boost

Brainy Boost

An interactive learning platform that personalizes education through AI-driven lessons, gamification, and progress tracking, making learning fun and engaging for K-12 students.

Patients face barriers such as high costs, privacy concerns, and geographical constraints in accessing effective mental health therapy. Mindura aims to bridge this gap with an immersive and accessible VR solution.

Patients face barriers such as high costs, privacy concerns, and geographical constraints in accessing effective mental health therapy. Mindura aims to bridge this gap with an immersive and accessible VR solution.

Role:

Role:

UI/UX Designer

Tools:

Tools:

Figma

Duration:

Duration:

6 weeks

Challenges:

  • Children often struggle with staying engaged in traditional learning environments.

  • Parents seek platforms that combine fun with measurable educational outcomes.

Problem Statement:

Young learners often find it hard to stay motivated in traditional education settings. BrainyBoost bridges this gap by offering an interactive, game-based platform where children can explore educational content while tracking their progress in a fun and rewarding way.

Goals:

  • Create an engaging, kid-friendly interface to encourage learning.

  • Incorporate gamification features like achievement rewards and progress tracking.

  • Design a responsive platform that is accessible to children and parents alike.

  • Ensure usability and safety for young users.

Research:

To understand the needs, pain points, and preferences of young learners and their parents, I conducted:

  1. 3 in-depth user interviews with parents, educators, and children in K-12 to explore their experiences with educational tools and platforms. Young family members participated to provide authentic insights into how children interact with these tools.

  2. Card sorting exercises with children to evaluate their preferences for categorizing and navigating educational content.

  3. Affinity mapping to identify common themes, such as the importance of gamification, ease of navigation, and progress tracking.

Key Findings:

  • Children are highly motivated by interactive and gamified elements, such as rewards, badges, and progress tracking.

  • Young learners need clear, simple navigation with visual cues, such as icons and bright colors.

  • Parents value detailed progress tracking and goal-setting tools that allow them to monitor and support their child’s development effectively.

User Persona:

A representation of Brainy Boost's target user:

Findings Implementation:

  • Insight #1: Kids love earning rewards for achievements.

  • Implementation #1: Introduced badges and a progress dashboard to encourage learning milestones.

  • Insight #2: Simple navigation is crucial for young users.

  • Implementation #2: Designed a clean, colorful layout with large icons and intuitive navigation.

  • Insight #3: Parents value tools to track progress and set goals.

  • Implementation #3: Integrated a dashboard with detailed progress reports.

  • Insight #4: Children appreciate gamified learning experiences.

  • Implementation #4: Incorporated mini-games and quizzes within lessons to enhance interactivity and engagement.

Wireframes:

High-Fidelity Designs:

Polished Designs of Brainy Boost

  • Landing page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • About page

    An about page for Brainy Boost, explaining its mission.

  • Contact page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • LOGIN page

    A simple login page.

  • Dashboard page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • lesson page

    A simple login page.

  • Dashboard page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

Reflection

This project offered several valuable lessons and insights:

1. User-Centered Design:

  • Involving young learners and their families in the research process ensured the platform truly met their needs, from gamified elements for kids to progress tracking for parents.

2. Balancing Fun and Usability:

  • Designing for children required creating a vibrant, playful interface, while simultaneously ensuring it was functional and easy to navigate for parents.

3. The Power of Iteration:

  • Iterative prototyping and testing revealed crucial insights. For example, simplifying the navigation and adding mini-games significantly improved engagement for children.

Conclusion

BrainyBoost successfully bridges the gap between learning and play, providing an interactive platform that motivates children while equipping parents with tools to support their progress. By combining gamification, engaging visuals, and user-friendly design, BrainyBoost offers an innovative approach to education.

The platform reflects the power of research-driven design in creating meaningful, impactful solutions. Future plans include expanding lesson topics, introducing multilingual support, and exploring teacher collaboration tools to make BrainyBoost even more versatile.

©

Meredith Winchell

2025

©

Meredith Winchell

2025

Findings Implementation:

  • Insight #1: Kids love earning rewards for achievements.

  • Implementation #1: Introduced badges and a progress dashboard to encourage learning milestones.

  • Insight #2: Simple navigation is crucial for young users.

  • Implementation #2: Designed a clean, colorful layout with large icons and intuitive navigation.

  • Insight #3: Parents value tools to track progress and set goals.

  • Implementation #3: Integrated a dashboard with detailed progress reports.

  • Insight #4: Children appreciate gamified learning experiences.

  • Implementation #4: Incorporated mini-games and quizzes within lessons to enhance interactivity and engagement.

Wireframes:

Brainy Boost Wireframes

High-Fidelity Designs:

Polished Designs of Brainy Boost

  • Landing page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • About page

    An about page for Brainy Boost, explaining its mission.

  • Contact page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • LOGIN page

    A simple login page.

  • Dashboard page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

  • lesson page

    A lesson page featuing an ELA game.

  • Dashboard page

    An engaging landing page for Brainy Boost, an education platform designed to enhance learning.

Reflection

This project offered several valuable lessons and insights:

1. User-Centered Design:

  • Involving young learners and their families in the research process ensured the platform truly met their needs, from gamified elements for kids to progress tracking for parents.

2. Balancing Fun and Usability:

  • Designing for children required creating a vibrant, playful interface, while simultaneously ensuring it was functional and easy to navigate for parents.

3. The Power of Iteration:

  • Iterative prototyping and testing revealed crucial insights. For example, simplifying the navigation and adding mini-games significantly improved engagement for children.

Conclusion

BrainyBoost successfully bridges the gap between learning and play, providing an interactive platform that motivates children while equipping parents with tools to support their progress. By combining gamification, engaging visuals, and user-friendly design, BrainyBoost offers an innovative approach to education.

The platform reflects the power of research-driven design in creating meaningful, impactful solutions. Future plans include expanding lesson topics, introducing multilingual support, and exploring teacher collaboration tools to make BrainyBoost even more versatile.

©

Meredith Winchell

2025

©

Meredith Winchell

2025